maya卡通场景制作
步骤1:概念草图
STEP 1: Concept sketching
对于这个图像,我实际上是画了一个概念草图,而不是每个项目都做的。 因为我知道我想用鱼眼镜头的角度来看,我觉得有必要看看它是否会起作用。 但是,我犯了一个错误,就是没有在3D中测试龙。 当使用一个怪异的镜头,不要以为你可以预期的效果会很好,更不要说画它了。 用3D进行测试。
For this image I actually 'drew' (scribbled) out a concept, something I don't do for every project. Because I knew I wanted to work with fisheye lens perspective, I felt the need to see if it would work. However, I made the mistake of not testing the dragon in 3D. When using a weird lens, don't think you can anticipate the effect, let alone paint it. Test it out in 3D and save yourself a headache or three later on...
早期的概念
Early concept
步骤二:小孩的制作
STEP 2: Sculpting the kid
重新拓扑在3D-Coat中完成。 这款软件中的retopo工具超级可靠! 它只是按照你想要的方式工作。 一个好的建议是先从/大/四方开始,铺设流线和循环。 只需点击一下鼠标就可以添加额外的循环,然后手动添加额外的循环。 一般来说,这也是更简洁的拓扑结构。
Retopology was done in 3D-Coat. The retopo tools in this piece of software are super solid! It just works the way you want it to. A good tip is to start with the /big/ quads, laying out the flow lines and loops. It's so much faster to add extra loops with one click in between others then to add extra loops all the way around manually. It also results in much cleaner topology in general.
加快小孩的速度,测试自己能够多快地完成一些可用的东西。 原来是一个半小时左右!
Speed retopo of kid, testing myself how quickly I could achieve something useable. Turned out to be about an hour and half!